Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems. It was first released for all. Fortnite is a world of many experiences. Drop onto the Island and compete to be the last player — or team — standing. Hang out with friends to catch a concert or a movie. Create a world of your own with your own rules. Or Save the World by taking down hordes of monsters with others. Fortnite — the popular video game from Epic Games — has been removed from the Apple App Store for iPhones, removing access to the game for potentially millions of people. What happened: On Thursday, Epic Games started to offer discounts to its digital items when purchased through Epic, rather than through Apple and Google's payment systems, CNBC reports.
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As 2020 draws to a close, we can all agree that it's been a hell of a year. For the folks at Epic Games, it's been a wild ride, to say the least. Consider, for example, the Fortnite publisher's very public war with Apple. (We won't get into all that now, but you can read about how it started here.)
Consider, also, that the COVID-19 pandemic threw a monkey wrench into Fortnite's competitive season. At the end of April, Epic announced that it was cancelling this year's Fortnite World Cup and moving all other competition online.
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As for what 2021 holds, Epic is playing it safe. In an update today, the Fortnite Team said the following:
Our intent is to eventually hold global in-person tournaments again, but our priority for any such event is the health and safety of our players and staff. With so much still unknown about what is practical and safe, we do not plan to hold in-person events in 2021, including a Fortnite World Cup. We will continue to provide online competitions throughout 2021 with the hopes that physical events, in some form, can return at some point in the future.
Trio party size becomes the standard
In the same update, the team revealed that Chapter 2—Season 5 of the Fortnite Champion Series is set to begin on February 4. In order to 'place more stability and consistency around FNCS', party size will be standardized to a trio format.
Competitive players can also expect to work within the contraints of Chapter 2—Season 5's new gameplay mechanics. Specifically, the new Bars system will reset players to 0 Bars at the start of each match. Bars cannot be carried over between competitive matches.
Epic Games Fortnite
'We're still discussing ideas of further implementing this system into competitive, without negatively affecting gameplay,' today's post reads. 'We'll be paying close attention to your feedback this season with this new mechanic.'
Champion Series aside, Epic is 'looking at other avenues for high-level competition 2021'. Look for the coming year to feature more weekly tournaments, unique tournaments, and Creator Cups.
Epic vs. Apple/Google
View more storiesApple's bitter legal dispute with Epic Games over the distribution of Fortnite on iOS has now managed to rope in Valve. Apple has subpoenaed the Steam maker for a wide range of PC game sales data it says is crucial to its case. But Valve is fighting back against that subpoena, saying its information is proprietary, not relevant to Apple's case, and would be costly and difficult to generate.
As discussed in a joint letter from Apple and Valve filed with the Northern District of California court this week, Apple's November subpoena seeks two large categories of information that Valve is refusing to provide:
- Documents sufficient to show Valve's: (a) total yearly sales of apps and in-app products; (b) annual advertising revenues from Steam; (c) annual sales of external products attributable to Steam; (d) annual revenues from Steam; and (e) annual earnings (whether gross or net) from Steam; as well as
- (a) The name of each App on Steam; (b) the date range when the App was available on Steam; and (c) the price of the App and any in-app product available on Steam.
While Valve has responded to some other parts of Apple's subpoena, Apple says that information has been 'so heavily redacted that Apple cannot discern what information they might contain.'
Why do you need it?
The requested information, Apple says, is key to establishing other platforms that 'may be economic substitutes' for the iOS App Store when it comes to distributing Fortnite, as discussed in previous rulings in the case. Valve's information is 'crucial for calculating the total size of the market for Epic's available digital distribution channels,' Apple says.
But Valve argues that Steam is an unrelated sideshow in the battle between Apple and Epic. 'Valve does not make or sell phones, tablets, or video games for mobile devices, or otherwise compete in the mobile market,' the company writes. 'Fortnite is not available on Steam, and Epic has publicly and unequivocally stated it will not offer Fortnite on Steam unless Valve changes its business model.'
AdvertisementWhile Apple says that Valve 'admits that the information requested exists in some undisclosed, readily accessible format,' Valve says complying would involve 'an overwhelming amount of work' and 'would impose an extraordinary burden on Valve to query, process, and combine a massive amount of [information] to create the documents Apple seeks.'
Valve says that process would involve collating information from at least four separate databases for thousands of separate items. Valve also says Apple has not offered to cover the costs of this
Valve also argues that the fact that it's a private company offers an important distinction from the public Samsung. 'Valve has chosen to stay private in part to avoid the burden of the public company disclosure and reporting requirements that companies like Samsung or Google are subject to,' the company writes. 'Valve does not disclose its sales and revenue information and projections, and Valve derives a significant value and edge from the confidentiality of such information, including by keeping it out of the hands of companies like Epic who also sell PC games.'
Valve's argument takes on added relevance given the company's 2018 decision to effectively block services like Steam Spy or Ars' own Steam Gauge from creating public estimates of Steam game sales based on samples of individual public user account data. Valve said in July of 2018 that it was working on a 'more accurate' replacement for that Steam Spy data but has only released sporadic and incomplete summaries of the Steam marketplace in the years since.In any case, Apple argues that any confidential or sensitive competitive information provided by Valve could be covered by a protective order, such as the one in place for Samsung. Apple also argues that 'the information sought by this request does not detail future plans or involve strategic assessments... there is no substantial risk of competitive or economic harm [to Valve].'
But Valve remains adamant that the information is private and unnecessary for Apple's current legal fight. 'Somehow, in a dispute over mobile apps, a maker of PC games that does not compete in the mobile market or sell 'apps' is being portrayed as a key figure,' Valve writes. 'It's not.'